Video Gaming

The following information is for 2016. Information about the video game room for 2018 should be online in late 2017, so keep checking back!

2016 Tournament Schedule:

  • Super Smash Brothers WiiU Singles: Saturday 12pm
  • Naruto Shippuden Ultimate Ninja Storm 4: Saturday 2pm
  • Mario Kart 8: Saturday 4pm
  • Street Fighter 5: Saturday 6pm
  • Super Smash Brothers Melee Teams: Sunday 12pm
  • Dengeki Bunko Fighting Climax: Sunday 2pm

General rules for tournaments:

  • A cap of 64 players (or teams for Melee) will be enforced for each game.
  • If a tournament has 16 or less participants, then it will be a double elimination format.
  • Participants will have five minutes to show up for each round. If anyone fails to show up after five minutes, they will be disqualified.
  • Basic controllers will be provided, but you may bring your own controllers if you wish.
  • All tournaments (unless specified) will be set to 99 second rounds, best two out of three rounds, two out of three games. The top eight will be best three out of five games.
  • Please do not sit or stand in the tournament area if you are not currently participating. There will be ample space to observe the tournaments.
  • Please be respectful towards other participants of the tournament and towards the crowds.
  • The winner of the previous round in each set may not change character(s) when moving on to the next round in the set.
  • If players are not able to decide on a stage within fifteen seconds, a stage will be chosen randomly.
  • Prior to the start of each round, players are allowed to enter a mock round to configure and check button inputs.
  • Players are not allowed to pause the game while a match is in process, unless extenuating circumstances occur. Players who break this rule will receive a game loss.

Game Specific Rules:

Super Smash Bros. 4 Singles

  • Game version: US Nintendo WiiU
  • Game Settings: 2 Stock, 6 Minute Time Limit, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 100%, 2/3 Games
  • Mii Fighters On (1-1-1-1 Default Miis)
  • Amiibos are banned.
  • Starter Stages: Battlefield (Miiverse), Final Destination, Lylat Cruise, Smashville, Town & City
  • Counterpick Stages: Dream Land 64, Duck Hunt
  • All Omega stages are banned.
  • First stage is decided by (Rock Paper Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (1-2-2-1)
  • Following stages decided by winner banning one stage from all stages and then loser choosing.
  • Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
  • You may not choose a stage you have already won on unless mutually agreed to.
  • You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
  • Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
  • Sudden Death with a tied percentage will NOT determine the outcome of a tied game. A playoff match with 1 stock/2 minutes will determine the winner.
  • There will be no loading anything on to the tournament consoles.
  • Nintendo 3DS, 2DS, or WiiU gamepad are not allowed.

Super Smash Bros. Melee Teams

  • 4 stocks, 8 minute time limit
  • Team Attack is set to “On”
  • Items are set to “Off” and “None”. Pause is disabled.
  • The controller ports must be 1-2-2-1.
  • Life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
  • Wobbling is legal. Freezing and infinite stalling are not legal.
  • Either player may call for a Double Blind character selection for the first match.
  • A team may not counter pick any stage he won on in a set unless mutually agreed to.
  • Players eliminate stages from the starter list until there is one stage remaining.
  • The team without port priority strikes first. Then the other team strikes two stages. Then the team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
  • After each game of the set, before counter picking, the team who won the previous game may ban one stage from either the starter or counter pick list. This rule is not in effect for best of 5 sets.
  • Starter Stage:
    • Yoshi’s Story
    • Battlefield
    • Final Destination
    • Dream Land
    • Fountain of Dreams
  • Counterpick Stages: Pokémon Stadium

Mario Kart 8 Tournament Rules

General Rules

  •  Min. entry: 4
  •  Max. entry: 64
  • Tournament format: Heat race double elimination
  •  No restrictions on Kart combinations. This however can be changed last minute if a certain combination is deemed to be too advantageous or if the judges/competition runners decide to increase the difficulty/test the skill of the competitors
  •  Placement per race is determined by the final placement in the race
  • If multiple players choose the same character, a coin flip will determine who gets first pick’
  • In the event of a glitch or unexpected game freeze, the game in progress will be considered No Contest and restarted. Any intentional execution of a game-breaking glitch will result in an instant disqualification
  • Any DLC available will be allowed
  • All controllers will be allowed for use

Format Structure and Explanation

The format is a heat race double elimination format. Round 1 (heat 1) is randomly paired. The number of races in round 1 are determined by the number of players (ex: 16 people- 4 races with 4 people; 24 people- 6 races with 4 people; 32people- 8 races with 4 people; 64 player, 16 races with 4 people).

Round 1 Rules:

  • Single Race
  • Track is random
  • 150cc
  • Placement is determined by final placement in the race
  • Top 3 in each race move on while last place is eliminated in round 1. Depending on where you placed (1st, 2nd, 3rd) will put you in a pool (main) for the next round:
    1. 1st place go to the first place pool (a main)
    2. 2nd Place go to the 2nd place pool (b main)
    3. 3rd Place go to the 3rd Place pool (c main)

Each pool competes in “heats “ , The top two advance to another round in their heat while 3rd and 4th move down to the lower pool (main) for the next round (ex 3rd and 4th move to the b main and 3rd and 4th in the b main move to the c main). 3rd and 4th in the 3rd place pool (c main) are eliminated. This goes on until there are only 4 players left in each main.

Heat rules:

  • Single Race
  • Track is random
  • 150cc
  • Placement is determined by final placement in the race

This is called the main finals or pool finals. The top 2 in the 1st place pool (a main) advance while the 2nd and 3rd place pool, only the winner advances.

Main finals

  • Single race
  • Rainbow road (which one is randomly determined by the judges)
  • 200cc
  • Placement is determined by final placement in race

The winners of the main finals compete in the Feature (grand finals). The winner of the feature is the winner of the tournament

Feature race

  • 4 race grand prix (randomly picked by judges)
  • 200cc
  • Winner is determined by final points placement at the end of the grand prix